﻿using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Playables;

namespace Gameplay.CharacterFramework
{
    public enum WeaponType 
    {
        Sword,
        Punch,
        Bow,
    }

    [Serializable]
    public class WeaponConfig
    {
        public int Id;
        public string Name;
        public string Description;
        public WeaponType Type;
        public float Damage;
        public List<Skill> Skills = new List<Skill>();
        public AnimatorOverrideController Controller;
    }
}
